CV
Education
- Ph.D. in Computer Science and Engineering, The Chinese University of Hong Kong, 2024-2028 (expected)
- M.S. in Computer Science, National University of Singapore, 2021-2024
- B.S. in Computer Science, Shanghai Jiao Tong University, 2017-2021 (Graduated with Honors)
Research Interests
- Multimodal Large Language Models
- Unified Vision-Language Modeling
- World Models and Action Models
Research Experience
Skywork AI - Research Intern May 2026 - Present
- Led the memory module design for Matrix Game 3.5, including dynamic object filtering and object-token conditioning for long-horizon scene and protagonist consistency.
- Developed a video-action Mixture-of-Transformers architecture with autoregressive causal masking for interactive policy execution.
- Leading Matrix Game Next, a neural rendering system for real-time game visual enhancement while preserving gameplay-relevant structure and motion.
Tencent - Research Intern July 2025 - January 2026
- Developed a controllable game video generation framework that separates semantic layout prediction from pixel-level rendering.
- Designed a global memory bank to maintain persistent world state and long-term spatiotemporal consistency.
Microsoft - Research Intern October 2024 - June 2025
- Studied cross-task generalization between understanding and generation in unified VLMs, identifying visual-space alignment as a key factor in knowledge transfer.
Publications
Academic Service
Conference refereeing:
- NeurIPS 2024
- NeurIPS 2025
- ARR May 2025
- ICLR 2026
